Website powered by

Ghost in the Shell - WristCore: Vanta Edition | Personal art

Contact: romanyukyury@gmail.com
The series weapons for the VR project
Sleek, modular, and optimized for real-time interaction, this original weapon design complements futuristic environments and VR gameplay. Built with AAA asset standards, it supports PBR textures and includes a functional layout suitable for animations and gameplay mechanics.
Designed for VR/first-person integration
PBR textures (2K–4K)
Inspired by cyber-military tech
Lightweight mesh with detail-focused geometry
The wrist weapons for sniper character that I co-opted at the end of 2016. Based on the game art of 2000 recycling in like style. Model ready for the game engine UE4.